Tag: video games

Video Games Provide An Outlet For People With Disabilities Russ Ewell

Video Games Provide an Outlet for People with Disabilities

According to the Centers for Disease Control and Prevention, there are 61 million individuals with disabilities living in the United States alone. That is 26% of the adult population or 1 out of 4 people.

 

These disabilities vary immensely between being physically or mentally centered, but having any can impact an individual’s quality of life. Social and physical isolation is common among people with disabilities. Not being able to perform day-to-day tasks, or even leave the house, can lead to crushing discouragement. 

 

However, especially with technological advances in the digital age, Video games can often provide an outlet for relief and inclusion for these individuals. This can be true for several reasons.

 

To begin with, video games are a great distraction from the real world. Regardless of genre, a good game pulls you into its world, allowing the user to forget about your problems. And for individuals with disabilities, they are offered the same opportunity to immerse themselves in a new world. 

 

Many gamers with disabilities call the virtual realms an escape from reality. The same is true for everyone. Video games are an outlet for gamers with or without disabilities, for anyone looking for another life.

 

The distraction isn’t the sole appeal of games. Video games can also become major hubs for socializing. Many games are driven by online, real-time interactions. As a result, games are incredibly connective. People from all walks of life can assume new identities and work together to complete a common objective.

 

Consistent teamwork builds strong friendships, even among strangers. People bond over mutual interests. By default, all of the users have a mutual interest – the game itself. There are even communities for single-player and offline games, which reside in forums and social media.

 

This is a huge benefit for gamers with disabilities as well. Not only do they enjoy a safe space to have fun (the game itself), but they also have an opening to make friends and join social groups. All of this is possible to do from home, most often times for free.

 

Video games bring friendship, activities, and entertainment directly into homes for children and adults alike. For those who can only leave the house with a great deal of effort, this reality (or, rather, virtual reality) is life-changing. In particular, individuals with disabilities are given new opportunities for fun and mental stimulation.

Microsoft's Focus On Inclusivity Russ Ewell

Microsoft’s Focus on Inclusivity

What started as a new controller intended for professional and intense gamers quickly became a sensation for a different group of video game lovers – those with mobile disabilities. When Microsoft launched their new Elite controller for Xbox one, it featured the ability for extreme gamers to customize some of the buttons and a textured grip for ease of grip. Microsoft had unintentionally created a customizable controller better equipped for video game enthusiasts with mobile disabilities. This was the start of a series of progressive improvements that Microsoft would make for inclusivity. 

 

After the buzz associated with the accessibility of the new Elite remote with disabled gamers, Microsoft launched a new software update with this demographic in mind. They updated the existing narrator and magnifying feature to assist those with vision impairments. They also debuted the copilot feature that allowed users to handle the buttons better with just one hand. 

 

Microsoft then developed its Xbox Adaptive Controller designed explicitly with disabled players in mind. This foot-long board features two large buttons that can be programmed to perform any function. It also has 19 3.5mm jacks that allow for a variety of input devices to plug into the controller. Some of these assistive inputs include foot pedals, microswitches, larger buttons, or joysticks. The standard-sized jack allows for gamers to utilize peripherals that users may already own for other functions as well. These features will enable each player to create a controller that can function with their unique disabilities. Creating a truly personalized gaming experience feeds into the inclusivity that Microsoft is yearning. 

 

While the controller itself is more substantial and looks different than the standard controller, it is specifically designed to foster inclusivity. The color scheme is in keeping with a standard Xbox one council, and it still features all of the standard buttons like menu, pause, and start. Microsoft’s intent with this design is to avoid an outcast appearance for individuals who need assistive technology. Instead, the purpose is for users to play together with others and face no different challenges than anyone else. 

 

The Xbox Adaptive Controller is making it easier than ever for children with differences or disabilities to enjoy the inclusivity that the gaming world has to offer. Children and adults can immerse themselves in a world where you can customize your avatar and roam around a foreign land with made-up storylines – all while connecting with users from across the globe. In the gaming world, your physical limitations don’t exist, and Microsoft is taking steps to make this authentic in the real world as well. 

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