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Russ Ewell Virtual Reality

How Virtual Reality is Assisting Individuals with Disabilities

Global Accessibility Awareness Day (GAAD) was launched in May of 2012. Ever since then, it’s been recognized on the third Thursday of May every year. Its purpose is to increase awareness about the digital options people with disabilities have. This is in hopes of generating innovative digital solutions to increase their ease of mobility. Virtual Reality (VR) technology has a strong potential for making learning easier for disabled men, women and children.

 

An Equal Playing Field

 

Distance learning is evolving at a rapid rate, and VR technology is the platform of choice for many educational companies. For example, ENGAGE is a virtual reality education and training platform that deeply immerses each student and teacher into their topic of study. The platform was built with the idea of helping the disabled learn just as effectively as those who are not disabled. In this platform, and similar ones, each student has an equal opportunity to learn and not feel hindered.

 

Navigating Virtual Worlds

 

For the physically challenged, a world of opportunities now exists to learn things they could have never learned before. VR technology is making it possible for those confined to wheelchairs to take their time learning how to get around their cities. They can now do this in a virtual world, while in the comfort of their living rooms. Or they can take part in sports activities that they never could have without VR technology. The wheelchair confined can learn about surfing sitting in their wheelchairs while standing up on their skateboards in the virtual world.

 

Increasing Attention Levels

 

Children, as well as adults with moderate to severe Attention Deficit Hyperactivity Disorder (ADHD), can learn with the help of these VR platforms. The learning environments are so stimulating and engaging, those with ADHD tend to remain engaged throughout the lesson and retain more of what they have learned. The VR headsets also cover their frame of view, cutting out distractions from the physical world. Autistic children can learn how to connect with others socially with the help of VR environments specially created for their individual needs.

The fact that these VR applications can be used in familiar environments is an added plus. While most VR headsets are out of many people’s financial reach, more affordable options, such as Google Cardboard, are compatible with smartphones and are much more affordable.

Technology Spotlight Project Understood Russ Ewell

Technology Spotlight: Project Understood

Google is a seasoned pro when it comes to developing reliable and modern technology that promotes inclusion amongst all users. We are living in an era where voice technology is becoming the norm as pivotal software to assist users with a variety of tasks. Digital voice assistants like Google’s Assistant, Apple’s Siri, and Amazon’s Alexa have quickly become a necessity through all tech mediums like smartphones, tablets, and home devices. 

 

However, the Canadian Down Syndrome Society (CDSS) noticed that voice technology can lack the capability to correctly understand and transmit the voices of individuals with Down Syndrome. The way that individuals with Down Syndrome speak can be anomalous compared to those without, making the software difficult to use. Although, it is likely that individuals with a number of disabilities would benefit from the technology the most.  

 

With this mission in mind, the CDSS set forth to find partnership in one of these major tech companies to not only recognize the issue at hand but join them in developing a solution that they have named Project Understood. Google was quick to jump on board and, with the society’s help, is testing its technology. 

 

The initial test was to record 1,700 words and phrases spoken by individuals with Down Syndrome. From there, researchers could analyze whether or not Google’s voice technology was able to learn from the repetitive input of this voice data. They started with about nine volunteers. 

 

After the initial testing, researched could confirm that Google’s voice technology was able to understand about 2 of 3 words spoken by individuals with Down Syndrome and that it has the capabilities to learn more with further data. Now the project just needs to secure more volunteers to feed Google’s voice technology more data. 

 

Google and the CDSS are now seeking to collect about a thousand different voices of individuals with Down Syndrome to donate their time to developing this dynamic software. Not only will this help teach the system to learn to recognize speech from individuals with Down Syndrome, but it should also benefit other individuals with disabilities or atypical speech. 

 

Google and the Canadian Down Syndrome Society are just a few of a number of companies that are working to build a more inclusive future for individuals with disabilities. Voice recognition, along with other smart technologies, has the capability to enhance the lives of all users, no matter their differences. 

Video Games Provide An Outlet For People With Disabilities Russ Ewell

Video Games Provide an Outlet for People with Disabilities

According to the Centers for Disease Control and Prevention, there are 61 million individuals with disabilities living in the United States alone. That is 26% of the adult population or 1 out of 4 people.

 

These disabilities vary immensely between being physically or mentally centered, but having any can impact an individual’s quality of life. Social and physical isolation is common among people with disabilities. Not being able to perform day-to-day tasks, or even leave the house, can lead to crushing discouragement. 

 

However, especially with technological advances in the digital age, Video games can often provide an outlet for relief and inclusion for these individuals. This can be true for several reasons.

 

To begin with, video games are a great distraction from the real world. Regardless of genre, a good game pulls you into its world, allowing the user to forget about your problems. And for individuals with disabilities, they are offered the same opportunity to immerse themselves in a new world. 

 

Many gamers with disabilities call the virtual realms an escape from reality. The same is true for everyone. Video games are an outlet for gamers with or without disabilities, for anyone looking for another life.

 

The distraction isn’t the sole appeal of games. Video games can also become major hubs for socializing. Many games are driven by online, real-time interactions. As a result, games are incredibly connective. People from all walks of life can assume new identities and work together to complete a common objective.

 

Consistent teamwork builds strong friendships, even among strangers. People bond over mutual interests. By default, all of the users have a mutual interest – the game itself. There are even communities for single-player and offline games, which reside in forums and social media.

 

This is a huge benefit for gamers with disabilities as well. Not only do they enjoy a safe space to have fun (the game itself), but they also have an opening to make friends and join social groups. All of this is possible to do from home, most often times for free.

 

Video games bring friendship, activities, and entertainment directly into homes for children and adults alike. For those who can only leave the house with a great deal of effort, this reality (or, rather, virtual reality) is life-changing. In particular, individuals with disabilities are given new opportunities for fun and mental stimulation.

Google's New Accessibility Projects Russ Ewell

Google’s New Accessibility Projects

Google has recently unveiled 3 separate efforts to bring technology to those with disabilities to help make their daily lives easier and more accessible. The three projects are Project Euphonia, which aims to help those with speech impairments; Live Relay, which assists anyone who is hard of hearing; and Project Diva, which aims to give autonomy and independence to people with the help of Google Assist.

More than 15% of people in the United States live with a disability, and that number is only expected to grow in the years ahead as we grow older and start living longer. There has never been a better time to try to harness the power of our technology to help make the lives of the disabled more comfortable and fulfilling.

 

Project Euphonia

Project Euphonia aims to help those with speech difficulties caused by cerebral palsy, autism, and other developmental disorders, as well as neurologic conditions like ALS (amyotrophic lateral sclerosis), stroke, MS (multiple sclerosis), Parkinson’s Disease, or traumatic brain injuries. Google’s aim with Project Euphonia is to use the power of AI to help computers understand speech that is impaired with improved accuracy, and then, in turn, use those computers to make sure everyone using the service can be understood.

Google has partnered with the ALS Residence Initiative and the ALS Therapy Development Institute to record voices of men and women with ALS, and have worked on optimizing algorithms that can help to transcribe and recognize their words more reliably.

 

Live Relay

Live Relay was set up with the goal of bringing voice calls to those who are deaf or hard of hearing. By using a phone’s own speech recognition and text-to-speech software, users will be able to let the phone listen and speak on their behalf, making it possible to speak to someone who is deaf or hard of hearing.

Google also plans to integrate real-time translation into their Live Relay software, allowing anyone in the world to speak to one another regardless of any language barrier.

 

Project Diva

Project Diva helps those who are nonverbal or suffer from limited mobility to give Google Assistant commands without needing to use their voice, but instead by using an external switch device.

The device is a small box into which an assistive button is plugged. The signal coming from the button is then converted by the box into a command sent to the Google Assistant.

For now, Project Diva is limited to single-purpose buttons, but they are currently devising a system that makes use of RFID tags which they can then associate with certain specific commands.

How Ai Is Improving Assistive Technology Russ Ewell

How AI is Improving Assistive Technology

Assistive technology is an AI-based solution that helps people and businesses save time and simplifies processes. Many businesses have adopted forms of assistive technology, such as automation, in their operations to increase efficiency. Ultimately, automation and robotics are becoming more sophisticated and are playing an increasing role in the workplace in many operations. However, a lesser-known function for AI is how it is improving and advancing assistive technology for individuals with disabilities. 

 

AI for Medicinal Purposes

One of the areas where AI has developed rapidly is the medical industry, as physicians can now track patients through electronic medical devices. Smart devices are helping save lives by alerting medical professionals in emergency situations. AI-based devices can track heart rate, blood pressure, and many other physical processes of patients. Robots can be programmed to assist individuals with disabilities with certain tasks like making emergency calls or reminding a patient to take medication.

 

Communicative Assistance

Many new developments are in the works to help improve communication among individuals with disabilities. A highly accurate device that converts sign language into text or voice makes communication easier between those with and without hearing impairments. A 3D camera tracking body movement is also revolutionizing the possibilities of AI. Assistive technology can potentially change someone’s life at a personal and professional level.

 

Smart Glasses and Hearing Aids

Some of the innovations on the horizon for assistive technology include smart glasses and cognitive hearing aids. Augmented reality glass enhances a certain component of sight, developed by Google, which has been working on smart glass projects throughout the decade. Cognitive hearing aids that track brain waves are now on display at Columbia University School of Engineering.

 

Other AI Applications

There are several other AI applications in the medical industry, many of which relate to wearables. University of Houston researchers are currently testing a biofeedback rehabilitation wearable, which consists of a belt made of vibrating actuators. These actuators are sensors that map out real-movement of the individual wearing the belt. By collecting and analyzing data on a daily basis, the system can monitor behaviors associated with Parkinson’s Disease.

 

Assistive learning is focused on improving the quality of life for individuals with a variety of disabilities. Innovative ideas ushered in by AI technology allow for a growing range of solutions that these individuals did not experience prior to the development of wearables. In the future, we expect many new opportunities for assistive technology advances with the help of AI devices.

Assistive Technology In The Classroom Russ Ewell

Assistive Technology in the Classroom

According to statistics of organizations that represent people with disabilities, one out of nine children under the age of 18 in the United States needs to receive special education attention. It has been reported that the number of students with disabilities has risen by over 30% over the last ten years.

Special assistive technology in classrooms is highly essential to enable these students to learn as seamlessly as possible. Here are four of the most essential assistive technologies used in learning institutions for students with disabilities across the country.

Text-to-speech tools

The text-to-speech assistive technology is software designed to enable students or children with reading-related disabilities to learn. This software is suitable for children with disabilities such as visual impairment that prevents them from seeing and reading effectively. Additional students that can benefit from TTS software include children with autism, intellectual disabilities, and Attention Deficit Hyperactivity Disorder.

Draft:Builder

Draft:Builder is a writing aid tool that enables children with disabilities to comprehend writing-related tasks in the classroom. This tool enables students to visualize classwork material and thereafter insert the necessary information in template form. Draft:Builder helps students to conceptualize the entire process of learning through definite steps that are easy to memorize. The visible steps allow students to engage more of their senses for assistance with memorizing and learning class materials. The software is used for students with intellectual-based disabilities.

FM Systems

FM Systems are built for children who have sensorineural hearing loss that is commonly linked to hearing impairments. The technology has the teacher use a special transmitter microphone to relay coursework to the student wearing a receiver. The receiver then amplifies the teacher’s voice into the ears of the student. The FM System is designed to enable students to hear clearly, irrespective of surrounding noises, distance, and background noise.

Math tools

For students with visual impairments, learning mathematics can be quite challenging. Various math-related tools, like Matt Talk, allow students with these disabilities to speak through a microphone into a program that then transforms the voice into actual writing. Math Simulations is another math tool that is suitable for students with dyscalculia, a learning disability to makes it difficult for them to comprehend arithmetic-related tasks. It is designed to enable students with visual and intellectual disabilities to visualize math concepts for better understanding.

Navigate The City With These Assistive Technologies Russ Ewell

Navigate the City with These Assistive Technologies

Modern technology is empowering people to make simple changes to the way they live. For instance, voice-activated commands have become a common way for consumers to shop and self-driving cars are making their way into the general population. However, these innovations aren’t nearly as astonishing as the technology that’s empowering individuals with disabilities to live more efficient lifestyles – especially those who live in bustling cities.

It’s harder for people with disabilities to make trips outside of their homes. Consequently, the assistive technology business is a growing industry that’s set on changing the lives of people with disabilities by helping them get around their cities. This list gives a synopsis of the way technology is evolving to help the handicapped find accessibility in their cities.

 

  • Walking Stick of the Future: Visual impairments make living in a crowded and busy city extremely difficult. Imagine moving along a busy intersection without relying on the use of eyesight for guidance. Engineers from Young Guru Academy (YGA) in Turkey have developed a smart walking stick – the WeWalk Stick. This technology uses voice navigation to guide the user. It’s integrated with Google maps to help the user with navigation, and it warns the user with vibrations when the stick is approaching objects above chest height

 

  • Robotic Suit: A brilliant innovation in mobility is making marathon racing possible for people with disabilities. This exomuscular robotic suit has sensors that help control its movements and adds a layer of artificial muscle to support stability and mobility. A robotic suit sounds like it would weigh a ton, but this innovation weighs just 11 pounds.

 

  • Wheelchair That Climbs: A new innovation in handicapped assistance is set to become available by the end of 2019 – the Scewo. For individuals living in or outside of the city who have a physical disability, stairs are an unavoidable obstacle. It’s hard to imagine staying on the ground level when there’s a horizon of sky rises. Luckily, developers of the wheelchair technology created a wheelchair capable of facing a variety of terrains, including stairs.

 

These machines and the technology that powers them have the ability to dramatically change the lives of individuals with physical disabilities. While these innovations are relatively expensive, this technology is just becoming available to the public and this growth will come to more affordable options for all. It is hopeful that this technology will continue to grow at this rapid pace and soon navigating a city with a physical disability will not be a daunting task.

Microsoft's Focus On Inclusivity Russ Ewell

Microsoft’s Focus on Inclusivity

What started as a new controller intended for professional and intense gamers quickly became a sensation for a different group of video game lovers – those with mobile disabilities. When Microsoft launched their new Elite controller for Xbox one, it featured the ability for extreme gamers to customize some of the buttons and a textured grip for ease of grip. Microsoft had unintentionally created a customizable controller better equipped for video game enthusiasts with mobile disabilities. This was the start of a series of progressive improvements that Microsoft would make for inclusivity. 

 

After the buzz associated with the accessibility of the new Elite remote with disabled gamers, Microsoft launched a new software update with this demographic in mind. They updated the existing narrator and magnifying feature to assist those with vision impairments. They also debuted the copilot feature that allowed users to handle the buttons better with just one hand. 

 

Microsoft then developed its Xbox Adaptive Controller designed explicitly with disabled players in mind. This foot-long board features two large buttons that can be programmed to perform any function. It also has 19 3.5mm jacks that allow for a variety of input devices to plug into the controller. Some of these assistive inputs include foot pedals, microswitches, larger buttons, or joysticks. The standard-sized jack allows for gamers to utilize peripherals that users may already own for other functions as well. These features will enable each player to create a controller that can function with their unique disabilities. Creating a truly personalized gaming experience feeds into the inclusivity that Microsoft is yearning. 

 

While the controller itself is more substantial and looks different than the standard controller, it is specifically designed to foster inclusivity. The color scheme is in keeping with a standard Xbox one council, and it still features all of the standard buttons like menu, pause, and start. Microsoft’s intent with this design is to avoid an outcast appearance for individuals who need assistive technology. Instead, the purpose is for users to play together with others and face no different challenges than anyone else. 

 

The Xbox Adaptive Controller is making it easier than ever for children with differences or disabilities to enjoy the inclusivity that the gaming world has to offer. Children and adults can immerse themselves in a world where you can customize your avatar and roam around a foreign land with made-up storylines – all while connecting with users from across the globe. In the gaming world, your physical limitations don’t exist, and Microsoft is taking steps to make this authentic in the real world as well. 

Speech Technology For People With Nonverbal Autism Russ Ewell

VocaliD: Speech Technology for People with Nonverbal Autism

Close to 25% of all people with Autism are considered nonverbal. These individuals rely on gestures and movements or minimal vocabulary to communicate with others. As one can imagine, this comes with a series of challenges as well as social barriers for people with Autism. Many parents report that their child with Autism has experienced bullying at school due to their lack of communication.

 

In this technological era, there are copious technologies that offer automated voice assistance from a touch-screen device. An iPad now offers applications that show pictures of objects and, when clicked on, will project the word in a robotic voice. However, the personalization is still lacking from this technology, which can cause emotional distress for an individual with nonverbal Autism. Luckily, VocaliD founder Rupal Patel has a solution.

 

VocaliD is a new technology that combines the individual’s real voice with that of a ‘voice donor’ in their database. This combination provides the individual with nonverbal Autism with a unique pseudo-voice personalized to match their own. Patel’s technology starts by capturing a recording of the individual saying a word or syllable. From there, Patel’s database full of tens of thousands of voice donors filters by factors like age, gender, and regional dialect. Pitch and volume of the recipient’s natural vocals are also considered when matching with a donor.

 

The goal of this technology is not to provide just a voice to individuals with nonverbal Autism – this is available through many different applications and technologies. The goal is instead to give the individual a unique and clear voice that is representative of their real personality.  The psychological benefits of achieving this goal are immaculate.

 

Patel has found that most individuals who own this assistive technology can show hesitation in utilizing them. This could be because the voice cannot be completely personalized. Two individuals using the same technology will likely have the same “voice” regardless of their age, gender, or background. This naturally discourages people, especially children, from using their assistive technology for fear of being made fun of or misunderstood.

 

With VocaliD, Patel and the other developers hope that the utilization of the technology could also encourage children and adults with nonverbal Autism to become more verbal over time. There is evidence that suggests that children who use technology for speech assistance regularly will learn to form and say words in their own voices.

 

While this technology is still very new, the promise of personalized assistance to children and adults with any form of Autism is an inspiring step in the right direction.

Three Cutting Edge Technologies

Three Cutting Edge Technologies

Technology continues making advancements faster than in previous years. Modern-day technology is now commonplace in a variety of fields that include business, health care and recreation. There are a number of new innovations that are bound to change the world.

Technological Trends

American manufacturing has taken a heavy hit as companies make their way overseas or into Mexico. However, numerous companies are experiencing a resurgence thanks to technological advances. According to an article printed in the New York Times, manufactures now report a 47 percent increase in production. The improvement is made possible using automation and robotics. Although many fear that introducing technology depletes possibilities in the job market. Employees must operate and maintain the machines, which produces more jobs.

2D to 3D Conversions

Smartphones are commonly used daily throughout the world. However, software developed by Julien Flack of Dynamic Digital Depth improves smartphone use by leaps and bounds. By turning a smartphone horizontally, users may soon be able to see three-dimensional images. The technology was first introduced in South Korea in the Samsung B710 smartphone. The device appears similar to any other current-day model. However, the phone enables owners to see 3D hologram-like images. The 3D conversion will especially be attractive to people who enjoy gaming on their phones. The 3D-equipped W960 smartphone was recently introduced. The technology is expected to become popular with consumers in the next few years.

3D Metal Printing

3D printers are now employed for a variety of home and industrial use. However, until now, all of the printed items consisted of polymer materials. Desktop Metal based in Massachusetts plans to change the market of 3D printing. Traditional metal manufacturing is largely wasteful in nature. The majority of materials used to produce metal parts are cut away and discarded. On the other hand, having the ability to print metal objects uses less energy and greatly reduces waste. Although the invention is not quite ready for the average consumer, the technology is available to medium and large businesses. However, the machinery, materials and furnace needed to create the products come with a price of approximately $120,000.

Snake Robots

The health hazards associated with people correcting nuclear plant accidents is of great concern to many world countries. However, the danger is greatly reduced when companies employ the use of snake robots. The robots are designed to mimic their real-life counterparts. They can crawl, climb and slither into tight-fitting spaces requiring inspection. When equipped with specialized cameras, the snakes can be used to make their way up and down pipes, tubes and into valves to check for possible problems. In this way, the robots feed information to technicians before major mishaps occur. Along with making nuclear plants safer for people, robot snakes might prove useful in many other industrial applications.

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